Sunday, 10 May 2009

Conclusions.

Unfortunatly I came accross a lot of problems when it came to May. The buildings shown below somehow became currupt which meant I could not add any textures onto the buildings. I could not complete the lights, cameras let alone rendering.



















I did try to save a JPEG of this but it failed half way through and there was nothing I could do to retrieve it.


This meant I had to take a good few fustrating steps back to before the block of buildings were in the scene. I also had to add extra buildings to the back of the scene to replace the block. I decided to start texturing straight away but unfortunatly my computer began running extremely slow which meant it was going to be impossible for me to complete my lighting, cameras and renders. I also tried to do a JPEG in the render view but again this crashed my computer. I managed to take a snap shot which shows the buildings with textures, as you can see below.


















I began to panic even more, I felt like I was stuck and could not proceed. I decided not to give up. I needed to start rendering as soon as possible and to do this I needed to create the lights and cameras in my scene. I need to think logically and realistically, my textures and background buildings will have to be sacrificed so I decided to create my lights and camera.



Below is my destroyed city without any textures and without a background.



















As soon as I had created the camera I began rendering straight away. I learnt how to render correctly, thanks to Simon Gape. This process took me ten hours in total which gave me a little extra time to create my credits for my final project and it also allowed me to think more about sound.



Below is my final project with sound and credits.



Monday, 27 April 2009

Background Buildings.

I have created my background buildings using Photoshop. This will complete the Matte painting.

Below are my background buildings which I will be adding to planes in Maya.




























Monday, 20 April 2009

Testing Textures.

I think it will be a good idea to test my textures to make sure they look alright on my buildings.

Below there are a few pictures of my models with textures on.




Tuesday, 14 April 2009

Textures.

I have created textures using a variety of different methods, these consist of photographs I have took, sourced images from the internet, both of which I have used Photoshop to manipulate, I have also created my own textures.



Below are the textures I have created for my destroyed city.


Pavement.


















Sky.














Swing set chains.


















Wood.













Swing Set.











Window.












Window.












Window.



















Bins.





Bench.









Below are textures for my destroyed buildings.










































































































































































Monday, 6 April 2009

Textures.

I have been creating textures for my final project, I have used a variety of methods to create these, this consists photographs I have took myself, sourced images off the internet, both of which have been manipulated using photoshop, and creating textures from scratch.
I asked Tracey to create me a glass texture, a mud texture and a destroyed building which I could use as part of my background, this was part of her collaboration. As explained earlier in my blog, I showed Tracey the style I was looking for and I was happy with the outcome she produced.

Below are the textures and destroyed building Tracey created for me.











This is exactly the style I was looking for, so I am very happy with the outcome of this.











I was happy with these glass textures, I will be able to show a window broken and use the dirty window and create the crack wherever I want.





I am happy with the textures and also the destroyed building.
These textures can also be found on Tracey Feeney's blog:





Tuesday, 3 March 2009

Collaboration.

Since deciding on my project, I asked Tracey Feeney if she would create me some textures for my destroyed buildings. Tracey also asked me if I would create the rain for her short film, we have been discussing this with eachother over the duration we have been working on our own projects and the time has come where we would work on eachothers work.







When Tracey first asked me to create the rain I thought about using the particle effect in Aftereffects and did a few tests on this but I was not happy. I discuss this with Tracey and she agreed, I like the background of her project and because it is very cartoony I wanted to keep in with this. After speaking to Gary it was clear the best way to acheive this was to create a rain drop in Photoshop and then animate each individual rain drop and splash in Aftereffects. Tracey showed me the style she would like the rain drop to be in.

Below is the link of Tracey's blog where you will find her final animatic which she gave me for an idea of the rain.


Below is the rain drop style Tracey wanted throughout her short film.














After importing the rain drop into Aftereffects to get a better view of what it was going to look like, it was clear that the rain drops were the wrong colour for the piece so I decided to go back into Photoshop and create both the rain drop and splashes again.




Below is the final rain drops and splashes I used when creating the rain for Tracey.



























When looking at the animatic it is clear that Tracey's original idea was to have the rain falling in sections of four which would be looped. I tried this with one lot of four rain drops and I thought that it would look better if they were all done randomly. I double checked this with Tracey and she agreed. A lot of time was spent in Aftereffects trying to get the rain flowing nicely, after spending days animating the individual rain drops and splashes Tracey began completing the rest of her scence.



Below is the rain which I created in Aftereffects for Tracey.