Monday, 8 December 2008

List.

I thought it would be a good idea to make a list of everything I needed to do throughout this project, I understand things may pop up and could change this but at least I will have a rough idea of what to do and aim for. This will also give me a chance to eliminate a task as this could be part of somebody else's unit collaboration.
Things to do:
1, Once happy I need to start modelling as soon as possible:
- Broken fence around playground.
- Broken swing set.
- Seesaw.
- Two benches.
- Two rubbish bins.
2, Trees surrounding the park, (this will be created using the brush tool in Maya).
3, Lamp posts (I would like these to have an orange/amber glow to them, seen as I am hoping to achieve a fairly dull and grey evening.
4, Buildings, (Off the top of my head and using my animatics, I would say I would need to model around twelve buildings using Maya).
5, Rubble surrounding all the buildings.
6, Pavement/road.
7, Background buildings, (which will be created using sourced images and then manipulated using Photoshop).
8, Sphere, (which will act as the sky to surround my destroyed city).
9, Textures:
- Mud texture for the playground.
- Half grown grass over the top of the mud to give the effect it is dying, (I will use a brush tool in Maya to create this effect).
- Wood texture for the fencing surrounding the playground.
- Swing set texture.
- Seesaw texture.
- Wood texture for the benches and the bins, (I would like these to have different colours of wood on them).
- Road/pavement texture.
-A texture for the lamp posts.
- Twelve different textures for the buildings.
- Window texture, - one broken and one not, (I would like these to be quite dirty).
- Sky texture for the sphere.
10, Lighting and cameras.
11, Render.
12, Credits.
13, Sound.
14, Collaborate and work with somebody else.
After looking at the work in hand, I think it would be in my greatest interest if I brought somebody on board to create some textures for me, this can be done throughtout the modelling process.