Monday, 27 April 2009

Background Buildings.

I have created my background buildings using Photoshop. This will complete the Matte painting.

Below are my background buildings which I will be adding to planes in Maya.




























Monday, 20 April 2009

Testing Textures.

I think it will be a good idea to test my textures to make sure they look alright on my buildings.

Below there are a few pictures of my models with textures on.




Tuesday, 14 April 2009

Textures.

I have created textures using a variety of different methods, these consist of photographs I have took, sourced images from the internet, both of which I have used Photoshop to manipulate, I have also created my own textures.



Below are the textures I have created for my destroyed city.


Pavement.


















Sky.














Swing set chains.


















Wood.













Swing Set.











Window.












Window.












Window.



















Bins.





Bench.









Below are textures for my destroyed buildings.










































































































































































Monday, 6 April 2009

Textures.

I have been creating textures for my final project, I have used a variety of methods to create these, this consists photographs I have took myself, sourced images off the internet, both of which have been manipulated using photoshop, and creating textures from scratch.
I asked Tracey to create me a glass texture, a mud texture and a destroyed building which I could use as part of my background, this was part of her collaboration. As explained earlier in my blog, I showed Tracey the style I was looking for and I was happy with the outcome she produced.

Below are the textures and destroyed building Tracey created for me.











This is exactly the style I was looking for, so I am very happy with the outcome of this.











I was happy with these glass textures, I will be able to show a window broken and use the dirty window and create the crack wherever I want.





I am happy with the textures and also the destroyed building.
These textures can also be found on Tracey Feeney's blog: