Thursday, 12 February 2009

Buildings.

I am now moving onto modelling my buildings. I am using my research, my animatics and my storyboards to check the positioning of them and the different styles. I have decided to model the buildings in a different scence and then import them in later to risk making mistakes, this will also give me a chance to test my textures when they are complete.

I used all of the pre-production stages to model these building, on some I decided to destroy one side of the building and thought about what we could see inside. I wanted to show the rooms inside the building. On other buildings bits are missing from them and chunks have fallen to the ground.

Below are the buildings I modelled using Maya.





































After creating these buildings I thought I would create a block of building which would sit nicely at the far end of the street.

Below is a part of my storyboard which shows the buildings at the far end of the street, this will hopefully make it clear when I talk about the block of buildings.






Below are the block of buildings I have begun to model.











After I had completed modelling the majoritory of my buildings I thought the next step would be to bring them all in together to make sure they look alright next to eachother and it would also be an idea to make sure I have enough buildings.







I will be adding a few trees to the playground to give it something extra, I will be using these from Maya.










I will be adding some lamp posts to the city which will have an orange light shining off it. Here is the process I went through to make them.







I decided to create some rubble to place around my destroyed buildings.


I decided to put half of the city together to help me once I have completed the textures.




I have created a sphere to surround my city, I will create a texture which is grey, dull and cloudy, this resembles me finalized pitch.






Sunday, 25 January 2009

Playground Area.




Below are the stages I went through to complete my playground area.



I began modelling the fencing, I evenly distributed the fence posts to give a nice big area which would allow me to complete the playground.










I wanted a crooked fence so I decided to use three pieces of fencing in between each post and went around moving them in different directions, some I broke which gives the effect they have been destroyed. I am happy with the fencing.







I modelled the swings frame first to give me a good sizing before I modelled the chains and the seats.












It is difficult to see on this picture but my next step was to model the chains. I connected them altogether on one side and only half on the other, this is because I wanted one of the swings to be broken.









I added seats to the chains, this was so I could see how the broken chain would lay on the ground.










I was happy with the outcome of the swing set, referring to my storyboards and animatics I felt it looked as I saw it in the beginning stages of the project.










I added the swing set and the fencing together which gave me an idea of spacing for the other items in the playground. I positioned the swing set pretty much in the centre of the playground because I thought it would be the main thing to look at.










The seesaw is rather basic but I think it is quite effective and I think it will work well when the entire playground has been modelled.









The bench was pretty straight forward and easy to model but I am happy with the outcome.












I found the bins slightly tricky because the wooden planks were difficult to get in the correct places, however I am happy with the outcome.







I have nearly completed modelling all the items in the playground area. The only think left is the ground. I had a look at different playgrounds and noticed that not all the surfaces are on the same level. Underneath the swing set, the seesaw, the benches and even the pathway seem to be indented due to people treading there, so I thought it would be a good idea to do this in my playground to make it look more realistic.



This process was a long and challenging one because it was easy to catch the areas which needed to be higher but I managed it in the end and I am happy with the results.